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Evolve stage 2
Evolve stage 2








evolve stage 2 evolve stage 2

I want the monsters to feel like monsters-furious and powerful envoys for mother nature. They’re much more powerful, which is great, conceptually. To compensate for all that extra fighting, monsters have a faster out-of-combat armor regeneration speed and increased armor, health, and stamina. And that new shape? Asymmetrical, character-based deathmatch. It’s all gone, or at least taking on a new shape. I appreciate that matches have more momentum, but the core of what made Evolve special to me-the hunters’ necessary mastery of their specific roles and senses, the monster’s personality expressed through the player as a cunning predator or a stompy, chompy murder train, and the slow burn narrative of every match. Now, finding the monster is only a matter of using Planet Scanner a few times and making sure your team knows how to safely split up and corner the beast. Finding and trapping the monster was a significant challenge.

evolve stage 2

I enjoyed long periods of quiet with no clue where the monster was, only to spot a trampled patch of foliage, a fresh carcass, then deduce where they might be. But I’m not having the fun the original concept shot for. I’m having a lot of fun with Evolve: Stage 2. Sure, the meta has yet to shake out, especially for the stealthy monster classes like the Gorgon and Wraith since they’re not in the F2P rotation right now, but I worry that Evolve’s quieter moments have gone the way of the dinosaurs for the sake of accessibility.ĭon’t get me wrong.

evolve stage 2

It’s empowering to be more mobile and reactive, to feel like a super predator capable of outpacing my opponents, but the new Trapper ability and shared bullseye dome makes it harder to outwit them. As a monster, you have more armor and health, your armor regenerates quicker, and your starting stamina pool is much bigger, enabling them to leap away from pursuing hunters and pop abilities more often.










Evolve stage 2